• HOME

mission and vision

  • Overview

  • Play-for-Fun Comes First

  • Free-to-play-and-earn

  • Blockchain games are complex

  • Decentralized Game

  • Sustainable Economy

  • Gasless Economy

factions

  • Overview

  • Background

  • Faction Zone

  • Eco

  • Tech

  • Industrial

  • Traditional

  • Eco Pirate

  • Tech Pirate

  • Industrial Pirate

  • Traditional Pirate

playstyles

  • Overview

  • Introduction and Gamemode

  • Tycoon

  • Adventure

  • Pirate

  • Bounty Hunter

game world

  • Overview

  • Story

  • CO2 & Population

  • Character Stats

digital collectibles

  • Overview

  • Ships

  • Resources

  • Tools

  • Buildings

  • Tiles

technology

  • Overview

  • Utility Token (TOS)

  • Multisig Wallet

  • Nodes

  • Marketplace

  • Cryptopia SDK

  • Solutions

blockchain

  • Overview

  • Web3

  • Realms

  • Gas Mechanism

  • Decentralization

  • START

mission and vision

  • Overview

  • Play-for-Fun Comes First

  • Free-to-play-and-earn

  • Blockchain games are complex

  • Decentralized Game

  • Sustainable Economy

  • Gasless Economy

factions

  • Overview

  • Background

  • Faction Zone

  • Eco

  • Tech

  • Industrial

  • Traditional

  • Eco Pirate

  • Tech Pirate

  • Industrial Pirate

  • Traditional Pirate

playstyles

  • Overview

  • Introduction and Gamemode

  • Tycoon

  • Adventure

  • Pirate

  • Bounty Hunter

game world

  • Overview

  • Story

  • CO2 & Population

  • Character Stats

digital collectibles

  • Overview

  • Ships

  • Resources

  • Tools

  • Buildings

  • Tiles

technology

  • Overview

  • Utility Token (TOS)

  • Multisig Wallet

  • Nodes

  • Marketplace

  • Cryptopia SDK

  • Solutions

blockchain

  • Overview

  • Web3

  • Realms

  • Gas Mechanism

  • Decentralization

Industrial

  • anchor icon

    Vision/Belief

  • anchor icon

    Stats

  • anchor icon

    Opposition: Eco Faction

  • anchor icon

    Gameplay Factor

  • anchor icon

    Voting

Peter Nolan

The Inheritors

Vision/Belief

As the Industrial faction, the Inheritors have only one goal: maximizing profits by any means. Cryptopia, a world free from restrictive regulations and customs, is seen as the ultimate economic haven for the Industrial faction. Here is an ideal seedbed for businesses seen as too big and advanced for countries with restrictive laws and customs.

Though the selections of candidates were many, the Inheritors eventually decided that Nolan was the ideal leader of the Inheritors. He’s got the charisma and perseverance to transform Cryptopia into the Inheritors’ paradise.

The Industrial faction is open to collaborating with other factions when absolutely necessary—if there is profit to be made.

Stats

In Cryptopia, every faction player must think about five key metrics that reflect their faction's ideology: Climate, Profit, Production, Science, and Cooperation. These metrics assist players in devising their gameplay strategies. Click here to learn more about the Key Aspects.

Industrial stats

Opposition: Eco Faction

The Eco faction is dedicated to protecting the environment by preserving natural resources, promoting biodiversity, reducing greenhouse gas emissions, and mitigating pollution. Their objectives run counter to those of the Inheritors, who want to allow Cryptopians to run their businesses free of interference.

Gameplay Factor

Universal pollution is the factor that will affect the Industrial faction’s gameplay. The Industrial faction wants to keep the pollution level high. The pollution level refers to the total pollution emitted by all buildings. Buildings from the Industrial faction will increase the pollution level.

Voting

The Inheritors’ influence is directly tied to their wealth: the more $TOS in their wallet, the stronger their voting power in governance and policy decisions, embodying the belief that wealth equates to power.

For more information on the mechanics, please visit Voting

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