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  • START

mission and vision

  • Overview

  • Play-for-Fun Comes First

  • Free-to-play-and-earn

  • Blockchain games are complex

  • Decentralized Game

  • Sustainable Economy

  • Gasless Economy

factions

  • Overview

  • Background

  • Faction Zone

  • Eco

  • Tech

  • Industrial

  • Traditional

  • Eco Pirate

  • Tech Pirate

  • Industrial Pirate

  • Traditional Pirate

playstyles

  • Overview

  • Introduction and Gamemode

  • Tycoon

  • Adventure

  • Pirate

  • Bounty Hunter

game world

  • Overview

  • Story

  • CO2 & Population

  • Character Stats

digital collectibles

  • Overview

  • Ships

  • Resources

  • Tools

  • Buildings

  • Tiles

technology

  • Overview

  • Utility Token (TOS)

  • Multisig Wallet

  • Nodes

  • Marketplace

  • Cryptopia SDK

  • Solutions

blockchain

  • Overview

  • Web3

  • Realms

  • Gas Mechanism

  • Decentralization

Adventure

Crafting

Quests

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    What makes up a Quest?

Quests are an essential aspect of Cryptopia’s economy. Quests are tasks generated by the game that give rewards once completed by a player or group of players. A quest will also help that player’s faction in some way.

What makes up a Quest?

Quests have the following components: a quest-giver, a goal, a journey, rewards, and karma.

Quest Giver The quest-giver is the source of the quest. Quest-givers may take the form of your Faction Adviser, a non-player character, or in some cases, a sponsored quest. After achieving the goal of the quest, the player may need to return to the quest-giver to obtain their reward.

Quest Goal The quest goal is what the player needs to achieve to complete the quest. Such tasks may include but are not limited to obtaining items, moving items from one location to another, going to a location, escorting a VIP, and so on.

Journey to a Location The player must journey to a location somewhere to fulfill the quest. Every quest will involve a challenge of some kind, such as finding a specific person or sailing through Pirate-infested waters.

Claiming Rewards Once the quest’s goal is met, the player may claim rewards:

  • A number of one or more Infinite Resource types
  • XP (Experience Points)

Decision on Item(s) Once a quest’s goal is achieved, the player will be presented with a decision on what to do with the item(s) obtained. For example, if the goal was to obtain 7 pieces of Coal for the quest-giver, the player may choose to deliver the Coal back to the quest-giver or keep it for themselves. Depending on what the player decides, they gain or lose Karma points.

Karma Points If the player chooses to stick with the original terms of the quest (e.g. take the resources back to the quest-giver), they will gain +Karma. If the player decides not to do so, they will gain -Karma instead. When they reach -100 Karma, the player becomes a Pirate PERMANENTLY. As with all transactions carried out in Cryptopia, these are done on the blockchain and can’t be reversed, so players must choose wisely.

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